A yes/no verdict on every play - 40% of the yards on 1st down, 60% on 2nd, 100% on 3rd and 4th - that measures how often an offense stays on schedule.
By C. B. Zakarian · Published June 16, 2026
A play is a success if it gains at least 40% of the yards to go on first down, 60% on second down, or all of them (a first down or touchdown) on third or fourth down; success rate is the share of an offense's plays that succeed. On that definition the NFL's rate was 47.9% in the 2025 regular season (51.4% on first down, 40.0% on third), offenses ran from Cleveland's 37.9% to the Rams' 57.0%, and 6 teams cleared 50%. nflverse's play-by-play also carries an EPA version (a success is any play with positive expected points added), on which the league was at 44.0%.
Related: Expected points and EPA · DVOA
2025 regular season, computed from nflverse's public play-by-play and player-season files.
Most box-score numbers tell you how much an offense gained. Success rate asks a narrower and, in many ways, more useful question: how often did a play do its job? It throws away the size of each gain and keeps only a yes/no verdict - was this play "on schedule" or not. Summed across hundreds of snaps, that simple binary turns into one of the most stable and intuitive efficiency measures in football.
The appeal is that a single 60-yard touchdown can lift a yards-per-play average for an entire game, papering over a dozen stalled drives. Success rate refuses to be fooled by one explosive play, because every snap counts exactly once. That makes it the natural complement to magnitude-based metrics like EPA: one tells you how big, the other tells you how often.
The most widely used definition of a "successful" play is a yardage threshold that scales with the down. Published implementations differ on the exact cut-offs; the rule used everywhere on this site - in the success-rate calculator and in the textbook chapters - is:
The logic behind the rising bar is staying ahead of the chains. On 1st-and-10, picking up four yards leaves a manageable 2nd-and-6, so two-fifths of the distance counts as a win. By 2nd down you need to have made more progress to keep the next down comfortable, so the bar climbs to 60%. On 3rd and 4th down there is no next play in the series to bail you out - either you convert or the drive is in jeopardy - so nothing short of the full distance counts.
Success Rate = Successful plays ÷ Total plays
A handful of refinements show up in different implementations: plays near the goal line are sometimes judged on whether they score or set up an easy score rather than a strict percentage, and some versions tighten the late-game definition. But the down-by-down threshold rule - here 40/60/100 - is the core that almost everyone shares.
Consider a single drive's worth of plays. The yardage gained can be identical while the success verdicts diverge sharply, because the down-and-distance context is everything.
| Situation | Yards needed for "success" | Gain | Verdict |
|---|---|---|---|
| 1st & 10 | 4 (40%) | 6 | Success |
| 2nd & 4 | 2.4 (60%) | 2 | Failure |
| 3rd & 2 | 2 (100%) | 2 | Success |
| 1st & 10 | 4 (40%) | 3 | Failure |
Notice that the 2-yard gain on 2nd-and-4 is a failure (it needed 2.4), while the very same 2-yard gain on 3rd-and-2 is a success (it converted). The yard count is identical; the situation flips the verdict. That context-sensitivity is exactly what raw yardage ignores and success rate captures.
The defining feature of success rate is that it is blind to magnitude. A 2-yard conversion on 3rd-and-1 and a 70-yard touchdown both count as exactly one success. This is not a flaw - it is the entire point. Success rate is built to isolate consistency, the trait that explosive-play metrics are built to ignore.
This is why an offense's success rate and its explosiveness can pull apart. Picture two units (figures below are hypothetical, chosen to illustrate the contrast):
Hypothetical figures for illustration only - not any real team's stats.
Because of this, success rate is best read as a measure of an offense's floor rather than its ceiling. A high success rate means the offense is reliably staying out of long-yardage trouble. It says little about how often the unit breaks a game open.
Success rate and EPA are close cousins, and understanding the link clarifies both. Expected Points Added assigns every play a value: how much it changed the offense's expected points. There is a closely related "EPA-based" definition of success - a play is successful if its EPA is greater than zero, meaning it left the offense better off than before.
EPA-based success: play is "successful" if EPA > 0
This EPA-positive definition and the 40/60/100 yardage definition usually agree, because a play that stays on schedule almost always nudges expected points upward. They are two ways of drawing the same line. The key relationship is this: success rate is EPA with the magnitude stripped out. EPA records both the direction and the size of each play's value; success rate keeps only the direction.
Practically, success rate tends to stabilize faster over a season than raw yardage and is harder to distort with one fluky long gain, which makes it a useful "is this real?" sanity check on a hot or cold start. If a team's yards-per-play is soaring but its success rate is ordinary, the production may be riding a few big plays that are unlikely to repeat.
Success rate is robust, but it is not the whole story, and treating it as a single grade misses what it is for:
Success rate reduces every play to a single yes/no - did it stay on schedule? - using a threshold that rises with the down: 40% of needed yards on 1st down, 60% on 2nd, and a full conversion on 3rd and 4th. By ignoring magnitude entirely, it isolates consistency and an offense's floor, the exact thing that explosive-play and yardage metrics obscure. It is closely tied to EPA: a play is roughly "successful" when its EPA is positive, so success rate is essentially EPA with the size stripped away. Read it alongside EPA - how often versus how much - and never as a standalone grade, because by design it cannot see the big play.
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