Expected value sets the break-even rate versus kicking the PAT - but late in close games, win probability and the trailing-team math flip the call.
By The NFL Analytics Editorial Team · Published June 14, 2026
After a touchdown, an offense faces a choice that looks like a coin flip but is actually a math problem: kick the extra point (PAT) for one near-automatic point, or run a single play from short range to try for two. For decades the kick was the default and going for two was treated as a gamble or a desperation move. Analytics flipped that framing. With a few honest probabilities, the two-point decision becomes one of the cleanest expected-value calculations in football - and the answer is "go for two" far more often than tradition assumed, especially once the score and time are accounted for.
Start with expected points, the simplest version of the decision. Each option's expected value is its payoff times its probability of success:
Extra point:
EV(PAT) = 1 × P(make the kick)Two-point try:
EV(2pt) = 2 × P(convert the two)Setting these equal gives the break-even conversion rate - the two-point success probability at which the two options are worth exactly the same:
2 × P(2pt) = 1 × P(PAT) → P(2pt)break-even = P(PAT) ÷ 2
The logic: if the extra point were automatic (probability 1.0), you would need to convert the two-point try at least 50% of the time for it to be worth as much in expected points. Because the PAT is not perfectly automatic - it is a real kick that is occasionally missed - the break-even bar sits a little below 50%. The lower the PAT success rate, the lower the two-point conversion rate you need to justify going for two.
This is precisely why the math shifted when the league moved the extra-point kick back to a longer distance. A longer PAT is missed more often, which lowers EV(PAT), which lowers the break-even bar for the two-point try - making "go for two" more attractive on pure expected value than it was when the kick was a near-formality from point-blank range.
To see the mechanics with clearly hypothetical numbers (for illustration only - not real-season figures):
Hypothetical rates chosen only to show the arithmetic - not actual league averages.
| Assume | PAT make rate | 2pt convert rate | EV(PAT) | EV(2pt) | Better bet |
|---|---|---|---|---|---|
| Scenario A | 95% | 45% | 0.95 | 0.90 | Kick (barely) |
| Scenario B | 92% | 50% | 0.92 | 1.00 | Go for two |
| Scenario C | 90% | 48% | 0.90 | 0.96 | Go for two |
The point is the structure, not the numbers: the closer the PAT drifts below automatic and the higher a team's own two-point conversion ability, the more the expected-value scale tips toward going for two.
Expected points is the right lens early in a game, when one point here or there is fungible and you simply want to bank the most points over the long run. But football is not won on cumulative expected points - it is won by being ahead when the clock hits zero. Late in a close game, the decision should be made on win probability, and that can recommend the opposite of what raw expected value says.
The reason is that points are not linear in value. Specific margins matter enormously because of how football scoring is structured around 3-point field goals and 7-point touchdowns. Being up by exactly 3, or down by exactly 1 instead of 2, can be worth far more than the half-a-point expected-value difference suggests, because it changes what the opponent needs to do on their next possession.
Decide on ΔWin Probability, not ΔExpected Points, when the score margin is what matters
This is what the well-known "go for two" charts encode. These charts - a coaching staple long before analytics formalized them - map the score differential after a touchdown to a recommendation, telling a coach when to kick and when to go for two based on getting to the most valuable margins. The analytics versions replace rules of thumb with win-probability models, but the spirit is the same: chase the margin that maximizes your chance to win, not the one that maximizes expected points.
The clearest cases where win probability overrides expected value come when a team is trailing and specific point margins unlock or foreclose comebacks. A few canonical situations illustrate the logic:
These are exactly the spots where a coach who manages only to expected points - or to the old instinct of "take the safe point and figure it out later" - leaves win probability on the table. The trailing-team math is the part of the two-point decision where analytics most often disagrees with tradition.
2 × P(convert) beats 1 × P(PAT), using your team's real conversion ability. Late in a close game, switch to win probability and the "go for two" chart, and when a two-point try is inevitable, take it as early as the situation allows so you learn the outcome while you can still react.
The two-point decision is an expected-value problem at heart: kicking is worth one point times the PAT make rate, going for two is worth two points times the conversion rate, and the break-even conversion rate is just the PAT success rate divided by two - a little under 50%, and lower the more often PATs are missed. That math alone makes going for two more attractive than tradition assumed, especially since the longer extra point lowered the kick's value. But expected points is only the right lens early; late in close games the decision should follow win probability, because reaching specific margins around field goals and touchdowns matters far more than the fractional point difference. That is what "go for two" charts encode, and it is why trailing teams should often take a needed two-point try as early as possible - converting the information value while there is still time to adjust. Use expected value early, win probability late, and always your own team's real conversion rate rather than the league average.
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